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** This file is part of the QtQuick module of the Qt Toolkit.
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import QtQuick 2.0

Item {
    id: slider
    height: 46
    width: 320

    property real min: 0
    property real max: 10
    property real value: min + (max - min) * mousearea.value
    property real init: min+(max-min)/2
    property string name: "Slider"
    property color color: "#755A30"

    Component.onCompleted: setValue(init)
    function setValue(v) {
       if (min < max)
          handle.x = Math.round( v / (max - min) *
                                (mousearea.drag.maximumX - mousearea.drag.minimumX)
                                + mousearea.drag.minimumX);
    }

    MouseArea {
        id: mouse
        anchors.fill: parent
    }

    Image {
        id:sliderName
        anchors.left: parent.left
//        anchors.leftMargin: 16
//        height: childrenRect.height
//        width: Math.max(44, childrenRect.width)
       anchors.verticalCenter: parent.verticalCenter
        source: "LIFT/ui2/lb.png"
    }

    Rectangle{
        id: foo
        width: parent.width - 8 - sliderName.width
        color: "#CAB59A"
        height: 13
        radius: 3
        antialiasing: true
        border.width: 2
        border.color: "#755A30"
        anchors.left: sliderName.right
        anchors.right: parent.right
        anchors.leftMargin: 10
        anchors.rightMargin: 24
        anchors.verticalCenter: parent.verticalCenter

        Rectangle {
            height: parent.height
            anchors.left: parent.left
            anchors.right: handle.horizontalCenter
            color: slider.color
            radius: 3
            border.width: 2
            border.color: Qt.darker(color, 1.3)
            opacity: 0.8
        }
        Image {
            id: handle
            source: "LIFT/ui2/slider1.png"
            anchors.verticalCenter: parent.verticalCenter
            MouseArea {
                id: mousearea
                anchors.fill: parent
                anchors.margins: -4
                drag.target: parent
                drag.axis: Drag.XAxis
                drag.minimumX: Math.round(-handle.width / 2 + 3)
                drag.maximumX: Math.round(foo.width - handle.width/2 - 3)
                property real value: (handle.x - drag.minimumX) / (drag.maximumX - drag.minimumX)
            }
        }
    }
}
